Saturday, 5 May 2012

WEEK 2 - DEVELOPED DESIGNS

DESIGNS OF MONUMENTS & MEETING PLACE

MONUMENT - Crafted to the Landscape



MONUMENT - Biomimicry - inspired by cellular structures



 MEETING PLACE - Both concepts used




MONUMENTS & MEETING PLACE
IN CRYENGINE3 ENVIRONMENT

The cryengine3 environment I created was largely focused on a
forest with a large surrounding area occupied by tall forest tress.
The monuments themselves were to be situated on the edge of this
forest and inter-connected or associated with large waterfalls leading
to the ocean below (hence produced over cliffs).


The idea was to arrive via helicopter on the platform and then make
your way to the meeting place, whereby you would view the
cellular monument based on Frei Otto, before proceeding down the
stairs to the glass platform overlooking the monument base on
Elizabeth Diller and her concept of incorporating architecture into
the surrounding environment.


Aspects of the design of the meeting place focused on incorporating
the surrounding environment (e.g. the tall linear extensions associated
in and around the forest tress) whilst also displaying elements
depicted in the two monuments.


This 'Biomimicry' monument was only a draft for the final design
that would multiply and combine the elements used for this design.


The 'waterfall' monument made use of linear lengths to convey
an artificial representation of the water-flow present in the waterfall
that it was linked to - associating itself with (and imitating)
its surrounding environment.


The link between the monuments and the surrounding environment
needed further attention whilst the materiality of the structures was
yet to be developed and utilised in the designs.

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